My Experiments With 3ds Max 9

Starting from scratch is always hard, but the most important thing - is the result. Therefore, to quickly understand some of the subtleties, I took a huge book and it gave excellent result. I took the model of the woman I found on the CD that was included with the book, after that I added eyes there like a terminator, and then - see for yourself what came of it ...

3ds Max 9

To increase the realism of the created scene, it is necessary to include the environment in it, for example, a beautiful landscape or light clouds. Maps "Environment" can be used as a background of the scene or reflections of shiny objects like in the pictures below. Some moments look ridiculous, but this is just a test of the program's capabilities.

3ds Max 9

3ds Max 9

3ds Max 9

3ds Max 9

3ds Max 9

3ds Max 9

3ds Max 9

In 3ds Max, the environment is not just the background, but also global illumination, exposure control, and other atmospheric effects. Maps "Environment" are displayed only after rendering and are not visible in projection windows. By playing with different images as reflections, you can get really impressive effects. It looks very cool (especially for me).

3ds Max 9

3ds Max 9

3ds Max 9

3ds Max 9

There is a way to make the appearance of the object even more attractive with other types of maps. Using one type of maps, you can directly apply a drawing to the surface of an object ("Diffuse" map), and using another type (warp or bump maps), you can change the geometry of the object's surface based on the intensity of the colors of the bitmap. The following example shows a simple application of a background image also as a "Diffuse" map.

3ds Max 9

The same image can also be applied in different maps at the same time. The following images show an example of applying the same image at the same time in the "Diffuse" and "Bump" maps. Since the "Bump" map (in contrast to the "Displacement" map) does not deform the geometry of the object, it is very easy to create a fairly high-quality illusion of the surface relief in this way. Take a closer look - in fact, the surface is without deformation.

3ds Max 9

3ds Max 9

3ds Max 9

3ds Max 9

3ds Max 9

3ds Max 9

3ds Max 9

3ds Max 9

3ds Max 9

3ds Max 9

3ds Max 9

It should be noted that the "Displacement" map, in contrast to the "Bump", really deforms the surface of the object, changing its geometry. Areas of the object's surface corresponding to the light areas of the displacement map are lifted away from the object, and areas with dark areas of the map are depressed, but for this example I did not have enough inspiration.